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Sync run time objects in multiplayer game

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In a game, it is common practice to create run time objects which will be positioned & sized using Random values. How can we sync the transform of such objects in the scene of a multiplayer game?

For example, Asteroids are the run time objects created in Flyer game of Unity VR Samples. If I convert Flyer game to a multiplayer game, is it possible to sync transform of all run time objects b/w both players?

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