In a game, it is common practice to create run time objects which will be positioned & sized using Random values. How can we sync the transform of such objects in the scene of a multiplayer game?
For example, Asteroids are the run time objects created in Flyer game of Unity VR Samples. If I convert Flyer game to a multiplayer game, is it possible to sync transform of all run time objects b/w both players?
For example, Asteroids are the run time objects created in Flyer game of Unity VR Samples. If I convert Flyer game to a multiplayer game, is it possible to sync transform of all run time objects b/w both players?