So I have looked everywhere for this, hopefully someone can point me in the right direction.
I've been using the free version of Forge to give it a test, I have my NetworkedMonoBehavior searalizing variables like this:
void Awake()
{
AddNetworkVariable(() => DesiredSpeed, x => DesiredSpeed = (float)x);
AddNetworkVariable(() => DesiredRotation, x => DesiredRotation = (Quaternion)x);
AddNetworkVariable(() => Moving, x => Moving = (bool)x);
}
and in my...
[Forge] Owner change Serialized Custom Instance Variables
I've been using the free version of Forge to give it a test, I have my NetworkedMonoBehavior searalizing variables like this:
void Awake()
{
AddNetworkVariable(() => DesiredSpeed, x => DesiredSpeed = (float)x);
AddNetworkVariable(() => DesiredRotation, x => DesiredRotation = (Quaternion)x);
AddNetworkVariable(() => Moving, x => Moving = (bool)x);
}
and in my...
[Forge] Owner change Serialized Custom Instance Variables