Introducing PLUS NETWORKING - Solution to google RTM for Unity3D
Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...
View ArticleSocket: Cannot receive, error: Socket is not connected(57)
My app crashed on ios when i resume from suspend ( let it run in the background for 40 seconds and then reactivated). I connect the device to Xcode and I saw that crash happening after the message beow...
View ArticleUNET: Spawning different player prefabs (SOLVED)
This is getting ridiculous, I've been searching nearly all day for something that shouldn't be this hard. I just want to have different player meshes join the same game, you know like most games... All...
View ArticleScene loading progress using uNET
Hi, I would like to implement a method to display progress bar in offline scene while loading online scene (NetworkManager). I have checked 5.2 uNET sources and have found that method in...
View ArticleNetworkTransport.Init() problems with the editor?
Hello everyone. I have this custom NetworkDiscovery class based directly on the one offered by "aabramychev" here:...
View ArticleMatch stays alive after closing game
Hey there! Previously after closing game with UNET match started shortly match was killed by some mystical UNET forces. But now it just stays dummy alive and I cannot do anything with it. I've found...
View ArticleCan uNet handle different instances?
Hi, I'm learning uNet and wondering if uNet game can have multiple instances at once. I.e. Player 1 and 2 are playing in instance 1 of the Town scene - they go to the dungeon and I want them to go in...
View Article[Forge] Owner change Serialized Custom Instance Variables
So I have looked everywhere for this, hopefully someone can point me in the right direction. I've been using the free version of Forge to give it a test, I have my NetworkedMonoBehavior searalizing...
View ArticleDocumentation for Internal MsgType?
I'm looking at the sample code for matchmaking on the Internet Services documentation page (http://docs.unity3d.com/Manual/UNetInternetServicesOverview.html), and I've used the sample to create a basic...
View ArticleHow inform a bullet who is the owner?
Hello everyone, I'm not a truly a multiplayer programmer, but I've done a few multiplayer games with TNET, and now I'm starting playing around with UNET, but for some reason I can't get it right, in...
View ArticleIssue with LobbyPlayer and isLocalPlayer
I'm trying to create a lobby using the built in LobbyManager and LobbyPlayer and have gotten so far that i can create and list games and show the lobby. LobbyPlayer objects gets created automatically...
View ArticleCannot find option to remove project from Unity Services
Hi, I'm developing a multiplayer game and am constantly running into CCU limits for my game. I assigned 12 of my free CCU's to my main game project, and during the process of doing some testing with...
View ArticleToggle object between server and client
I am making a game with UNET that has only two devices (two players). There will be one gameObject that both the players will interact, which will be present in either server side (player 1) or client...
View Articlesimple udp implementation (send/read via mono/c#)
Two Objects for send and receiving UDP-Packets. Hope this helps. Updated code you will find (german) on our university gamedevelopment page:...
View ArticleNeed Help Figuring Out Multiplayer Cameras
Summary of my situation: In trying to learn both Unity and UNet, I set up the roll a ball tutorial up to the point that I have a ball rolling around a table with the camera following it (through part...
View ArticleUNET - WebGL (WebSocket) clients get disconnected from server
We've got a WebGL build of our realtime multiplayer game using UNET networking. For WebGL clients, we've got NetworkServer.useWebSockets = true; and then, we're using a ServerSimpleWrapper for our...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticlePhoton server on a Raspberry pi?
Hello, I was wondering if it was posible to run a Photon network sever on a raspberry pi? I know that the proformence will be horrible since the pi has only 800Mhz en 510mb of ram. but i just want to...
View ArticleHow to on the ragdoll on photon ??
hi Have somone a solution to on ragdoll on photon for the other player ??
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