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How inform a bullet who is the owner?

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Hello everyone, I'm not a truly a multiplayer programmer, but I've done a few multiplayer games with TNET, and now I'm starting playing around with UNET, but for some reason I can't get it right, in any way, I've followed and read almost everything that I can found online, but is everything mostly the same, add network manager, add identity, assing player, add network transform, BUM! Done.
But I'm trying to do something really simple like:
Every player, spawn on sphere when mouse...

How inform a bullet who is the owner?

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