Is it possible to return an object from server to the client when using [Command] in Unity Networking?
I'm making a Scrabble-like game and want the server to manage the "bag" that contains all the letters, so it would be shared between all the clients. Then wherever a client needs to refill his hand with letters he would call a command, server would return a random letter from the bag to the client.
I'm making a Scrabble-like game and want the server to manage the "bag" that contains all the letters, so it would be shared between all the clients. Then wherever a client needs to refill his hand with letters he would call a command, server would return a random letter from the bag to the client.