Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

Return object from servers command

Is it possible to return an object from server to the client when using [Command] in Unity Networking? I'm making a Scrabble-like game and want the server to manage the "bag" that contains all the...

View Article


Creating a match in 5.4beta

So the basic to the bones code to start a server was this back on 5.3: NM.matchMaker.CreateMatch(matchName, NM.matchSize, true, "", NM.OnMatchCreate); but now it asks for a lot more eg. string...

View Article


how do i disable multiplayer on other projects so i can free up ccu?

Since unity multiplayer is out of beta my multiplayer plan has switched to personal and i now only have 20 ccu for projects.... however while unity multiplayer was in beta and they gave everyone...

View Article

Failed Network.Instantiate?

Failed Network.Instantiate because we are not connected. UnityEngine.Network:Instantiate(Object, Vector3, Quarternion, Int32) I am trying to set a basic connection system as a GUI but when I go into...

View Article

Image may be NSFW.
Clik here to view.

Multiplayer Inventory

Hi Im making a multiplayer sandbox game and everything works fine except from i need an inventory all players have their own unique version of that can be accesed by pressing E how would i go about...

View Article


Multiple player camera's outside of player prefab

I have a 1v1 arena game with 2 player prefabs that spawn and function correctly. I also have 2 static cameras that are NOT children or part of the player prefabs. One for each side of the arena. I...

View Article

Multiplayer Networking recomended

Hi all. I have searched documentation about develop a multiplayer game in Unity, but I realized that there are some technologies to make it possible: I have readed about: Photon using Photon's servers...

View Article

unity 3d networking client sends information to the server

I'm making a multiplayer LAN game, but I can only send information to the client with the server. with [command] run on client I have this error "Trying to send command for object without authority."...

View Article


networkView.isMine equivalent in UNET?

Hi, In my project, when I spawn it creates the local player (Normal). From this player, I create another gameObject and set his Client Authority to be the same as the owner of the player. My question...

View Article


Command skipped over entirely

Hello everyone. In the code below, I am calling the "SpawnObj" method from a script on an empty gameobject. When it is called, however, the command never runs. My debug statement never fires. It is...

View Article

UNET and Android

I can't seem to get those two things to work together. I've tried using the NetworkManager lan client option, but this get's me a timeout error when trying to join a room. I've tried using the...

View Article

Network Transform : Rotations only?

This sounds a bit odd: I got SpawnWithClientAuthority objects that are working pretty well. For some of these objects, I'm using the "Sync Transform" mode and I'd like them to only sync the rotation....

View Article

Unet BUG: OnLobbyServerPlayersReady runs on any change in Ready State

I've experienced a strange bug in my code, and in the code of LobbyManager. If you've noticed when pressing join on any client, the server will begin it's countdown instantly, before anyone else can...

View Article


[Error] "the server and the client should have the same NetworkBehavior...

Hi, I keep searching for my bugs, have anyone ever saw this one ? Code (CSharp): the server and the client should have the same NetworkBehavior instances As usual the game runs well on standalone but...

View Article

PUN RPC and Javascript

I am very confused to why my code wont work, I have googled for hours and have been unable to find anything. I am wanting a message to be sent to a box which gets destroyed for all players on the...

View Article


Multiplayer Service for (1vs1) quiz game

hello guys, im new to unity forum/multiplayer networking. i would like to know what is the best sdk to use on a unity android and ios ios application because i have a xamarin base application. in my...

View Article

Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

View Article


multiplayer unity game in which players can play with their Facebook friends

How can I make a multiplayer unity game in which players can play with their Facebook friends? Is Facebook SDK for unity provides such functionality? what else is needed?

View Article

Unity Multiplayer Service Or Photon

Hey guys, is the new Unity Multiplayer Service the same as UNet? I am building a cross platform mobile app game that will need to use a network to link players. I am just starting with mobile but will...

View Article

UNET send GameObject through parameter

Hi all. I have prefab with Network Identity component. It's added to Network Manager spawnPrefabs list. And I write 2 scripts: NetworkSpawn.cs Spawn.cs Code (CSharp): public class NetworkSpawn :...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>