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Multiplayer Networking recomended

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Hi all.

I have searched documentation about develop a multiplayer game in Unity, but I realized that there are some technologies to make it possible:

I have readed about:
  • Photon using Photon's servers
  • Photon using your own server.
  • Unity networking
  • Unity Cache Server
  • Your own SQL server

My game will have:
  • Player DataBase (I know only SQL and MYSQL, and PHP of course)
  • A scene with ALL the players are supossed to be conected (like a mmorpg open...

Multiplayer Networking recomended

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