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Unet BUG: OnLobbyServerPlayersReady runs on any change in Ready State

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I've experienced a strange bug in my code, and in the code of LobbyManager. If you've noticed when pressing join on any client, the server will begin it's countdown instantly, before anyone else can ready up. This is because OnLobbyServerPlayersReady() runs any time a player changes their ready state. I'm not sure if this is a bug, but I assume so considering the description describes all players being ready.

This has caused an adverse effect on how my code works, as if I have more...

Unet BUG: OnLobbyServerPlayersReady runs on any change in Ready State

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