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UNET, SyncListStruct contains more elements on client

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Hello!

I'm currently facing a weird issue (which could very well due to some stupid mistake I made, but did not find yet);

I'm using a SyncListStruct to synchronizes (and share) the score of each player in the game.
When a player object is created on the server, I call the Add function to add him in the list, and when he's gone, I remove him using Remove/RemoveAt (tested both, just in case, although the error can occur even when noone left the game).

It's quite simple, as soon as I've got...

UNET, SyncListStruct contains more elements on client

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