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UNET, SyncListStruct contains more elements on client

Hello! I'm currently facing a weird issue (which could very well due to some stupid mistake I made, but did not find yet); I'm using a SyncListStruct to synchronizes (and share) the score of each...

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[Help] Client-Server separate and problem with state synchronization

Hello everyone, As what title said, i still confusing and turn around in deep-hole and get lost about one month in it. So i really need help. I would like to create client-server online game, and...

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Using UnityWebRequest in Editor Tools

Overall, I'm pretty happy with the UnityWebRequest API for sending and receiving RESTful HTTP requests. One issue I'm running into, however, is using it to access a web API at edit-time (say, in a...

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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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WWW text feed?

Uhm... How can i show a WWW .txt file as a String? like a news feed or a wellcome window.

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Client "Hot Join" during started game, and matchmaking servers location

Hi, I'm using the lobbymanager and HLAPI to create parties. I have three questions: -With direct IP, if a player try to join an already started game it just does not work. With unity matchmaking, once...

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Players in different scenes

Is there any way to have players in different scenes, and have the server/host basically compartmentalize each scene so that they do not interact with each other?

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NetDrone Unity 1.1 Release

The best solution for developing multiplayer game, NetDrone Engine has been updated! NetDrone Engine is a very powerful game networking engine to help you develop stand-alone game server and...

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How do users pay for your game or in app purchases?

I use playfab but they don't seem to have any tools to monetize via game sales or anything other than paypal. What do you guys use before greenlit?

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UNET stats methods are not implemented?

NetworkServer.GetStatsIn() NetworkServer.GetStatsOut() NetworkClient.GetStatsIn() NetworkClient.GetStatsOut() methods are always return 0. I've found... UNET stats methods are not implemented?

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Simplest Facebook SDK multiplayer setup

I am interested how it would be possible to setup simplest Unity multiplayer game for Facebook SDK? It doesn't need to be very detailed - I just need some solution that one player could control one...

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UNet host migration with matchmaker / relay server planned in future?

Hello, After reading the Unity Docs on Host Migration, I see that it says: This will work for direct connection games. There will be additional work for this to function with the matchmaker and relay...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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MatchMaker issue : Working from the same PC, not working from different PC ?!?

HI all. While pulling my hair trying to make this all work , i just found out something.. weird ? Basically, from the same pc, i can launch two different client, start matchmaker, create a match, the...

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Only 4 players can join a game but I allow for 10?

I am running into a weird issue, I set my game to allow 10 players but after the 4th player joins the others can no longer find the game to join. Anyone have any suggestions on where to look?

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Returning to Lobby - m_ClientAuthorityOwner already set! error

I'm trying to return the players back to the Lobby after someone has won the multiplayer game. I'm using the Network Lobby example off the Asset Store. Using the code to return to the lobby in the...

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[Photon vs UNET] JUST PRICING, lets talk about money

Ok, first things first, I've done my homework, I've worked with both Photon and UNET for the same project and I would LOVE to use UNET (I mean it... I'm a fanboy) since I liked more than Photon in...

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how can I connect to a server from my project into UNET ?

Hi. I wanna connect two users to online server but it doesn't work. I have in my network manager these values. I guess the network address has to change but I don't know how configure it. When I press...

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Request error: Could not resolve host: mm.unet.unity3d.com

Suddenly started getting this. Is it a temporary server problem, or did I break something on my side?

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[Poll] Simple Unlimited Game Hosting: Online Player Prefs and Game Cloud...

I'll begin providing a simple Online Player Prefs Service soon. It will allow you to save any user data online and sync user data across any device. SetValue( key, value ); GetValue( key,...

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