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Multiplayer demo not working as expected

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After following on the tutorial on creating MarcoPolo game at: https://doc.photonengine.com/en/pun/current/tutorials/tutorial-marco-polo , when i build and run the game between two instances, the movements of the monster characters are not synced as it is explained in the tutorial.

In OnjoinedRoom method() am instantiating the prefab as follows:

GameObject monster = PhotonNetwork.Instantiate("monsterprefab", Vector3.zero, Quaternion.identity, 0);


After instantiating the...

Multiplayer demo not working as expected

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