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spawning player object without network manager.

Hi I'm just trying out Unity MultiPlayer and when I try to use my own code instead of network manager to spawn player objects then syncing doesn't work from client to server. the local client in the...

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Instant networked rigidbody movement

I'm looking to instantly 'teleport' a rigidbody without interpolation. In a non-networked environment I'd simply set the rigidbody's position, which the documentation for MovePosition suggests: Set...

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How do I spawn an object on the server and bind it on the client?

Code (CSharp):     public GameObject playerObject; public Player player;   ... void Spawn() {     playerObject = (GameObject)Instantiate(playerPrefab...

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Scene object NetworkBehaviour strategy for networked and single player advice

I'm looking for advice on the right setup for being able to place scene objects which have state synchronization (i.e. via NetworkBehaviour) for multiplayer, but also have the option to be used for...

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[BUG] Scene object NetworkTransform is not syncing rigidbody for new clients

It seems scene objects have a serious bug at the moment. Or I don't understand how to sync them. Add a sphere with Rigidbody and NetworkIdentity to scene and move it from Vector3.Zero. Run the game,...

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Hiding variable information from certain clients

I am planning/developing a card game using UNet. I am stuck on figuring out how to ensure that only the appropriate player will be able to see info about their cards when others should not, such as...

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Pass Data from NetworkLobbyPlayer to GamePlayer

Hello Folks, I'm creating an RTS game with a lobby, in which the player can choose the spawnposition, faction, color and so on. My question is, how do you pass this information to the actual player...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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UNet Sample Projects

Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....

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Trying to send command for non-local player

So the goal here is to have the ability for clients to chat with eachother, but unfortunately only the host can chat and the clients can see the hosts messages but cannot send their own. Here is the...

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Multiplayer demo not working as expected

After following on the tutorial on creating MarcoPolo game at: https://doc.photonengine.com/en/pun/current/tutorials/tutorial-marco-polo , when i build and run the game between two instances, the...

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is uLink dead? [Update: DevResponse inside, uLink is alive!]

The description of the latest uLink Evaluation download file is uLink_1.5.8_Lina_(2014-03-13).exe Is uLink no longer active? Anyone else using uLink? Thanks.

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get_version can only be called from the main thread

So I am using parse.com(a backend database provider, made by facebook) for my unity project. I got stuck with a serious problem. Here is the explanation; as long as i throw out my **Synchronization**...

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Unity Networking & Steam - When will it be supported?

Hi, At Unite 2015, the talk from Super Dungeon Bros (source) they state that Unity Networking doesn't support Steam. We were wondering what they mean by it not being supported, whether in regards to...

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How to do multiple scenes/servers in Unet ?

I was just wondering if anyone knows what the standard idea behind how to do this is using Unet? Is multiple scenes even possible with a single server? If not, how would you connect multiple servers...

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uNet RPC calls from GUI

Hello, I am making a simple turn based multiplayer game. I have been looking through sample projects and tutorial videos. I understand about commands and rpcs and how each calls to the server/clients....

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My friend can't make room and join

Why only I can make room in multiplayer matchmaking, and only i can join? Other people can't do that. My friends after press "Create Internet Match" or "Find Internet Match" don't see any progress. For...

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How to use hooks?

Hello dear community, I'm trying to create a custom lobby in which I want to be able to customize my own LobbyPlayer instances. Well, I see that the NetworkLobbyManager callback has some nice callbacks...

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encryption http data transfer between unity and asp.net server

Hi We are making a mmo game for android and ios with unity. We have an asp.net server with c# code to manage users and game play. I research about encryption http in unity and found somethings like WWW...

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Kill System, who killed who

I have been trying to figure this out for the last 2 days now and cannot come up with a solution. I have a basic FPS game, you spawn, shoot, kill, pick up power ups. Nothing new, but I am having a hard...

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