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UNet "Disconnect Timeout" doesn't drop paused Android client connection.

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That happens even if "Run in background" is set to false in both NetworkManager and player settings. Is that normal or something ? I want inactive clients to disconnect so they won't cause this:

View attachment 182033

A couple of seconds after I press the "home" button on Android to get out of the game, I see this error message spam on server. Also the inactive player is just going to stay there until the application is manually terminated.

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