Can't connect to server on local host... err=6
I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...
View ArticleWarning: not all old messages was acknowledged
Appear this warning when my NetworkServer unattended for a long time , Maybe no any client connect to this server , but I want my NetworkServer working for anytime . What causes that problem and how...
View ArticleNetworkIdentity SceneID, AssetID, and Observer issues
Hey there, I'm not entirely sure if this is the right forum, as these issues aren't necessarily 5.2 exclusive, but I've been using strictly beta versions for the development of my game since 5.1, due...
View ArticleHow to write some data in a database?
I am doing a fast prototype in Unity for a research project. I would need some data from the game to be stored online, but I will not need to access it later. Just write it at the end in one go....
View ArticleHow to choce from two Players (online game)
Hi to everyone! So i must build online game with two different players one is Helicopter and another is shooter. How can i spawn a player in the game by choosing on them after the server is started. I...
View ArticleTanks_MP with Networking
Hi I'm fresh here and already made Tanks_MP game by tutorials so now decided to rework this game to network server + client or P2P type, and dont have idea how to start or where to begin, just curious...
View ArticleSecurity questions
Hello everyone! It is currently used php / mysql and wwwform to make logging into my game and store data such as level, exp and inventory. The game sends data via POST to a php file that decides which...
View ArticleUNet "Disconnect Timeout" doesn't drop paused Android client connection.
That happens even if "Run in background" is set to false in both NetworkManager and player settings. Is that normal or something ? I want inactive clients to disconnect so they won't cause this: View...
View ArticleQuestion on how to use CreateMatchRequest.advertise
Hello! I just started working with UNet and as of now I am very pleased with how fast and easy everything is to set up. Everything is in place, except I didn't try implementing private matches yet -...
View ArticleCommunication with Unity Server
i made a Windows Standalone build and i run it as server. i need to communicate with this server to get room, connections counts. i use .net web application to communicate with this server. it is easy...
View ArticleTaking user inputs from server. Simple Question.
Hi! Why is it a bad idea to save all the players keyboard/Xboxcontroller inputs in a List of scripts that stores those values on the server? Then a client updates its representations of the other...
View ArticleSending Dictionaries through Commands and RPCs
As of right now, it seems that sending dictionaries is not possible. Also Tuples are not supported by Mono. I searched the forums and got a workaround, which consists of converting dict into string and...
View ArticleIntroducing PLUS NETWORKING - Solution to google RTM for Unity3D
Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...
View Articlebest server package for mmorpg
HI we want to make an 2d and 3d mmorpg. but dont know which package is better. we want to host our servers. what is your views? 1- Forge Networking 2- uMMORPG 3- Photon 4- avatism 5- DarkRift Extreme...
View ArticleDisconnecting and removing network manager, then creating new manager and...
Hey all, I have a character selection screen before the player changes scenes (where they connect to a UNet server), but I'm not having much luck in trying to figure out how to properly disconnect the...
View ArticleSyncListStruct contains double on client. Works on host.
I'm using a SyncListStruct with 171 items in it. On the host I get 171 items and it works but on the client I get 342 items. I'm using 5.4.0b14. Code (CSharp): [SyncVar] public SyncListHexData hexes...
View ArticleWWW text feed?
Uhm... How can i show a WWW .txt file as a String? like a news feed or a wellcome window.
View Articlematchmaker IP address
2 months ago I had to request network permission for the matchmaker IP address and port in the business tower we work. Unfortunately we are working in a very secure and closed network and we can't...
View ArticleHTTP server for RPC-style web API in Unity
I want to host HTTP server inside Unity, in order to perform RPC style communication. What is critical - have ability to view server traffic with tools like Fiddler. Are there any...
View ArticleLocal Multiplayer Soccer Game Issues
I am making a soccer game and am trying to get LAN working. Right now I am trying to just get it to work locally on my computer in two separate instances. I have followed this tutorial successfully...
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