Hi! Why is it a bad idea to save all the players keyboard/Xboxcontroller inputs in a List of scripts that stores those values on the server? Then a client updates its representations of the other client characters based on those inputs.
The thing I can see going wrong is that the position of the real player character and the one shown on clients can be a little off due to different framerates and pings but its compensated by Time.deltatime, but not completely? And then position can be...
Taking user inputs from server. Simple Question.
The thing I can see going wrong is that the position of the real player character and the one shown on clients can be a little off due to different framerates and pings but its compensated by Time.deltatime, but not completely? And then position can be...
Taking user inputs from server. Simple Question.