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Disconnecting and removing network manager, then creating new manager and re-connecting

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Hey all,
I have a character selection screen before the player changes scenes (where they connect to a UNet server), but I'm not having much luck in trying to figure out how to properly disconnect the player, go back to the character selection screen and then go back to the play scene without
1) Having multiple Network Managers (which are in the play scene)
2) Getting host id already deleted or connection already set to ready errors.
Currently, I am using
Code (csharp):
  1. ...
Disconnecting and removing network manager, then creating new manager and re-connecting

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