What I am trying to achieve is to set global variables or modify both local and remote clients from host/server.
For example, setting a game mode in game manager that would be sent to each player object.
Or moving player to spawn position once game round ends, I've managed to make all of it work with local client/host, but no matter what I do I cant get values to be transmitted to remote clients.
I've tried Rpc, Commands , associating gameManager in player object and trying to access that...
Need example or help on how to design/implement global variables set by host/server
For example, setting a game mode in game manager that would be sent to each player object.
Or moving player to spawn position once game round ends, I've managed to make all of it work with local client/host, but no matter what I do I cant get values to be transmitted to remote clients.
I've tried Rpc, Commands , associating gameManager in player object and trying to access that...
Need example or help on how to design/implement global variables set by host/server