Hello,
Recently I started working on my own multiplayer game together with my son. First we did a couple of unity tutorials and pretty soon we got some core mechanics of our game working (We're making a 'Risk' clone, for practice).
Now we're at the point that we want to implement multiplayer support. Ofcourse I spend a lot of time searching these and other forums for the best approach... but the number of different approaches seem a bit overwhelming... And Im worried that they might be...
Advice on approach turn based mp game
Recently I started working on my own multiplayer game together with my son. First we did a couple of unity tutorials and pretty soon we got some core mechanics of our game working (We're making a 'Risk' clone, for practice).
Now we're at the point that we want to implement multiplayer support. Ofcourse I spend a lot of time searching these and other forums for the best approach... but the number of different approaches seem a bit overwhelming... And Im worried that they might be...
Advice on approach turn based mp game