So, I've trying to solve this the while day:
I run this code in my scene:
In my network manager the functions are as follows:
matchMater.ListMatches returns null after the second player joins
I run this code in my scene:
Code (CSharp):
- public void VersusMatchMaking()
- {
- _netManager.StartMatchMaker();
- _netManager.matchMaker.SetProgramAppID((AppID)XXXXX);
- _netManager.matchMaker.ListMatches(0, 20, "", _netManager.VersusMatchJoinOrCreate);
- }
Code (CSharp):
- public void VersusMatchJoinOrCreate(ListMatchResponse response)
- {
- if (response.matches.Any(m => m.currentSize <...