I've had my unity multiplayer project working fine for the last month or so and then I attempted to play my game last night and I couldn't connect to the unet server at all, so I changed my match host from mm-unet.unity3d.com to eu1-mm.unet.unity3d.com. That seemed to work, however I tested my game on two PC's over the internet today and the matchmaking just doesn't work.
I can connect to matches made upon the local pc, however matchListResp.matches.Count returns 0 if a match is created by...
List Matches Matches Count is 0 on remote PC?!? Matchmaking broken?
I can connect to matches made upon the local pc, however matchListResp.matches.Count returns 0 if a match is created by...
List Matches Matches Count is 0 on remote PC?!? Matchmaking broken?