Hello. I'm working on a 3D puzzle platformer cooperative game much like Portal 2 using UNet 5.3.2f1. I have reached a point in development where I need to sync a player picking up and moving around an object across the client and server. However, this functionality has become a huge roadblock as I have been tackling it for the past couple of days without success.
Currently, when the host picks up an object, it works perfectly as expected; the object moves and that is reflected across on the...
UNet Portal 2 Like Object Interaction Client to Server
Currently, when the host picks up an object, it works perfectly as expected; the object moves and that is reflected across on the...
UNet Portal 2 Like Object Interaction Client to Server