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Huge Animators.Update spikes in multiplayer

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Hi,

I am working on TPS game prototype for PC, and currently setting up the character controller for multiplayer. Everything works fine in single mode. Even if I put 10+ player to the scene and run it, no lags appear.
But if I create basic multiplayer matchmaker with 2 player connected (1 clients + Unity editor on the same PC) I get horrible CPU performance spikes - FPS meter shows very low values in Editor (3-15) and it is impossible to test the game at all. The same happens if to run 2...

Huge Animators.Update spikes in multiplayer

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