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Bug: ReadString() too long: please show the variable that caused it

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The ReadString too long bug still happens in 5.3.4, even when using the Reliable Fragmented channel and testing on a local machine:
Code (CSharp):
  1. IndexOutOfRangeException: ReadString() too long: 44564
  2. UnityEngine.Networking.NetworkReader.ReadString () (at /home/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:294)
  3. Entity.OnDeserialize (UnityEngine.Networking.NetworkReader reader, Boolean initialState)
  4. Building.OnDeserialize (UnityEngine.Networking.NetworkReader...
Bug: ReadString() too long: please show the variable that caused it

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