The ReadString too long bug still happens in 5.3.4, even when using the Reliable Fragmented channel and testing on a local machine:
Bug: ReadString() too long: please show the variable that caused it
Code (CSharp):
- IndexOutOfRangeException: ReadString() too long: 44564
- UnityEngine.Networking.NetworkReader.ReadString () (at /home/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:294)
- Entity.OnDeserialize (UnityEngine.Networking.NetworkReader reader, Boolean initialState)
- Building.OnDeserialize (UnityEngine.Networking.NetworkReader...