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Stay away from UNET

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I've been a supporter of UNET ever since it came out and have been using it in my projects since roughly half a year. As there were some opinions against UNET, I decided I should actually test out how UNET behaves under load.

Up until today I've never had any issues with UNET, but then again I never did some testing with more then 2 clients.

So today I tried to simulate 10 players by sending out position updates (packet size < 100 for each update) of every player to each other at a rate...

Stay away from UNET

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