Hi,
Haven't done much multiplayer stuff,
so i'm wondering what alternatives (as in free or pay once) there would be
for simple transform position/rotation syncing across LAN connected players?
(its not an commercial project, so unable to use UNET due to high price, if i understood the ccu price calculator correctly, like if want to have 20-50 users, and probably they would connect just once a week for few hours or less)
Would probably need to have some matchmaker-server support on it to...
Simple unet alternatives for just syncing transforms?
Haven't done much multiplayer stuff,
so i'm wondering what alternatives (as in free or pay once) there would be
for simple transform position/rotation syncing across LAN connected players?
(its not an commercial project, so unable to use UNET due to high price, if i understood the ccu price calculator correctly, like if want to have 20-50 users, and probably they would connect just once a week for few hours or less)
Would probably need to have some matchmaker-server support on it to...
Simple unet alternatives for just syncing transforms?