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Simple unet alternatives for just syncing transforms?

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Hi,

Haven't done much multiplayer stuff,
so i'm wondering what alternatives (as in free or pay once) there would be
for simple transform position/rotation syncing across LAN connected players?

(its not an commercial project, so unable to use UNET due to high price, if i understood the ccu price calculator correctly, like if want to have 20-50 users, and probably they would connect just once a week for few hours or less)

Would probably need to have some matchmaker-server support on it to...

Simple unet alternatives for just syncing transforms?

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