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Text chat?

Hello, and thanks for reading this already! Is there a proper way to make a text chat in a multiplayer game? Or is it better to custom script one? Thanks in advance!

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How to get GamePrefab NetID from CustomLobbyManager?

Hello there, Is there any way to get GamePrefab NetID from CustomLobbyManager? I want to create list all of the connected players (not lobby ones) but I can't get netID from game prefab. I thought I...

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A connection has already been set as ready.

Hello, I have a Problem. I have a Cube as PlayerPrefab with a Script "client" and an NetworkIdentity Code (CSharp): using UnityEngine; using UnityEngine.Networking; using System.Collections;   public...

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Simple unet alternatives for just syncing transforms?

Hi, Haven't done much multiplayer stuff, so i'm wondering what alternatives (as in free or pay once) there would be for simple transform position/rotation syncing across LAN connected players? (its not...

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Client Side Prediction - PhysX Resimulation Hack

Not sure what the gotchas are yet, but I figured out a way to make FixedUpdate run x number of times between Updates. Useful for fast forwarding the simulation or client side prediction. Just call this...

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Unet Dedicated Server Possible?

Hi there, I know its a pretty common question recently in these forums, but due to that I'm quite confused. I read about the Relay server and the Matchmaking server will be cloud hosted by Unity and...

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How to create wss connection in WebGL? (ws does not work under https)

Usual websockets works ok in WebGL through NetworkTransport. But when i try to connect from under https, it says: Uncaught SecurityError: Failed to construct 'WebSocket': An insecure WebSocket...

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HTTP server for RPC-style web API in Unity

I want to host HTTP server inside Unity, in order to perform RPC style communication. What is critical - have ability to view server traffic with tools like Fiddler. Are there any...

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SyncListStruct contains double on client. Works on host.

I'm using a SyncListStruct with 171 items in it. On the host I get 171 items and it works but on the client I get 342 items. I'm using 5.4.0b14. Code (CSharp):   [SyncVar] public SyncListHexData hexes...

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Authoritative server : Do I need NAT Punchthrough ?

Hey, With a lot of time (and pain) I managed to build a nice little networking for my game. Here's a basic description : - Game start : client is connected to master server - Player clicks on "Play" :...

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ClientRpc unreliable relative to Spawn

Hi, I am trying to Spawn an object and immediately call a client RPC on that object in the next line of code. If I make a build it appears that this happens in the right order every time, but in the...

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matchmaker IP address

2 months ago I had to request network permission for the matchmaker IP address and port in the business tower we work. Unfortunately we are working in a very secure and closed network and we can't...

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WebGL Networking error

My team has a test environment set up, and we want to get the networking side of things working before we go any further. I cannot show the code. But to start, I added a NetworkManager and HUD to an...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Only 4 players can join a game but I allow for 10?

I am running into a weird issue, I set my game to allow 10 players but after the 4th player joins the others can no longer find the game to join. Anyone have any suggestions on where to look?

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PUN player spawn buffer?

I've just finished watching and implementing last years tutorial on Merry Fragmas, the PUN fps game. The host spawns in fine. The build can then join; here's where it goes wrong: Capsule (third person...

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Anyone porting RatNet library to Unity?

I'm trying hard on this. RakNet seems quite stable and I'm trying to porting ti to Unity. Following the instruction provided by Raknet, I've succeed porting to arch i386. I can use mono to run native...

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Network Transform Lights

Hi, I am making a multiplayer car game - and I got the multiplayer thing set up (for now). Cars are updating on each client and things are going well. However, I can't seem to get the lights of the car...

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application error occurred on the matchmaker server

Hello, Since today I'm facing a strange error while connecting to the matchmaker. Anything wrong with the server? First I get this log: Request error: 500 Internal Server Error...

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Match list is empty using Matchmaker on different PC/Networks

Mostly that question to Unity developers - you guys have created uNET service, not so far released it. (before that been beta version), but how you think can we (developers) use it if even I can just...

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