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ClientRpc unreliable relative to Spawn

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Hi,

I am trying to Spawn an object and immediately call a client RPC on that object in the next line of code. If I make a build it appears that this happens in the right order every time, but in the editor (acting as client) I don't see the RPC fire (I also don't see an error message on the server). Instead if I'm using the editor as a client, and if I set a delay of a few seconds before calling the client RPC on the server (e.g., yield return new WaitForSeconds) then I can get the RPC to...

ClientRpc unreliable relative to Spawn

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