Mostly that question to Unity developers - you guys have created uNET service, not so far released it. (before that been beta version), but how you think can we (developers) use it if even I can just test it on my own PC, and can't use it in internet testing on 2+ different PC's and Networks with my team?
I have spend HUGE amount of time to implement that uNET to my project... firstly I meet the problem that your CCU meter doesn't work correctly. I even could test it on my PC at all...
Match list is empty using Matchmaker on different PC/Networks
I have spend HUGE amount of time to implement that uNET to my project... firstly I meet the problem that your CCU meter doesn't work correctly. I even could test it on my PC at all...
Match list is empty using Matchmaker on different PC/Networks