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What's a good Networking solution for a turn-based game?

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I'm looking to add multiplayer to my game, and I've quickly skimmed over Photon Unity Networking (PUN) and Unity's native solution. I'll preface with saying, I have about an intermediate level experience with network game programming.

What would some folks recommend using for a turn-based game?
The only game I'm familiar with for multiplayer turn-based is Frozen Synapse, so that's sort of what I'm looking for. Basically, lobby/room/session asynchronous support, where turns are updated based...

What's a good Networking solution for a turn-based game?

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