As of right now, I've just been testing things over the relay servers because it's simple and I've yet to learn how to handle making my own server with Unet.
My question is: Being new to networking for games, my current project is intended to be a simple client/server set up for a small multiplayer top-down RPG (2D). I've written my own scripts for handling syncing player/item movements over the network through commands and RPC's. It's working extremely smoothly visually and I would like to...
How much data being sent/received is too much?
My question is: Being new to networking for games, my current project is intended to be a simple client/server set up for a small multiplayer top-down RPG (2D). I've written my own scripts for handling syncing player/item movements over the network through commands and RPC's. It's working extremely smoothly visually and I would like to...
How much data being sent/received is too much?