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BUG: SyncListStruct only works with some file names

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The Bug:
The project contains a player class, which has a SyncListStruct of type Skill. The synclist is NOT synced to clients if the Skill struct is in a file with the name Skill.cs, but it works with other files names (the struct name itself always remains 'Skill'). Here are the file names that I tested. Red means the bug happens, green means everything is fine:
  • Skill.cs
  • SkillFix.cs
  • S_kill.cs...

BUG: SyncListStruct only works with some file names

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