The Bug:
The project contains a player class, which has a SyncListStruct of type Skill. The synclist is NOT synced to clients if the Skill struct is in a file with the name Skill.cs, but it works with other files names (the struct name itself always remains 'Skill'). Here are the file names that I tested. Red means the bug happens, green means everything is fine:
BUG: SyncListStruct only works with some file names
The project contains a player class, which has a SyncListStruct of type Skill. The synclist is NOT synced to clients if the Skill struct is in a file with the name Skill.cs, but it works with other files names (the struct name itself always remains 'Skill'). Here are the file names that I tested. Red means the bug happens, green means everything is fine:
- Skill.cs
- SkillFix.cs
- S_kill.cs...
BUG: SyncListStruct only works with some file names