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Encountering nonexisting methods while transitioning from Unity Web Player to WebGL

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I have the following code that is preventing me from successfully building for the WebGL platform:

Code (CSharp):
  1.     //Destroying this client's game object on the server when the client has disconnected. This game object, the object with Quick
  2.     //script attached.
  3.     CmdDestroy();
  4. }
  5.  
  6. public void OnDisconnectedFromServer(NetworkDisconnection info) {
  7.     CmdDestroy();
  8. }
These methods are still available in the MonoBehaviour,...

Encountering nonexisting methods while transitioning from Unity Web Player to WebGL

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