I am interested how it would be possible to setup simplest Unity multiplayer game for Facebook SDK? It doesn't need to be very detailed - I just need some solution that one player could control one GameObject, while another player could control another GameObject in the same scene at the same time.
I would prefer to use Unity build-in Network system without using any Photon or some other assets.
I would prefer to use Unity build-in Network system without using any Photon or some other assets.