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Photon Turnbased : get sum of player in a room

Hello All, I want to get sum of player in each rooms, because I want to handle player , if the player in a room less than 2, the player should go to loading screen, if the player in a room equal 2, so...

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Multiplayer Lobby

Hi ! We are currently developing a multiplayer racing game. What we want is the players to connect to a host, and join a lobby, waiting for the lobby to be full or the host to start the game. Then,...

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[Official] Multiplayer Improvements

Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...

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Position differs fron client to client PUN

Hello all! I have made a little multiplayer racing game, my second game ever and my first multiplayer game! Now I have a little issue, when I play with other people the cars seem to be in different...

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Extrapolation of rigidbody movement at high speeds

Hi everyone, We're making a multiplayer (2-4 players) car game where the goal of the game is to crash into the player with the money, so that you get the money, and then you try to escape from the...

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"NetworkBehaviour cannot have generic parameters" - Why?

For some reason, classes that derive from NetworkBehaviour cannot have generic parameters. Why is that? This is a showstopper for us at the moment as our MVC implementation makes use of generic...

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What's a good Networking solution for a turn-based game?

I'm looking to add multiplayer to my game, and I've quickly skimmed over Photon Unity Networking (PUN) and Unity's native solution. I'll preface with saying, I have about an intermediate level...

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Camera problem when client joins

Hi, I was trying to code a simple multiplayer for my game. I got stuck when setting the correct camera for a joined player. When the client player joins my host player the cameras get switched. Camera...

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NetworkAnimator not working for non-player objects (755391)

<!-- Problem Solved --> Greetings! I have my a Prefab named MaleSprite and set it as a Player Prefab under the Spawn Info in Network Manager which MaleSprite has Network Identity with Local...

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Tips for beginner

Hello, I am a beginner or Unity. My target is to develop a Candy Crush like online game. What are the basic skills I need to learn? Data Base? Server? Java? Please direct me! Thanks!

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Need help with Hosting my own "Master Server" Server for multiplayer in unity5

I've been looking around the forums and I've been trying (and failing) to make this masterserver function in unity5 and make a GUI "Server list" similar to this. My method for "multiplayer" is having...

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Does anyone have the NetworkManager .cs file from Unity 5.3?

Title says all. I need this because whenever I quit a match, I cannot rejoin since I get Spoiler: The Error ArgumentException: An element with the same key already exists in the dictionary....

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Having trouble finding objects over the network

Hello, I have two issues, often times with scene objects, when a player spawns the player script has trouble finding the scene objects to target, they always do not exist. Is there another method...

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Try Catch not Working. Please Help!

Hi all, I'm adding a matchmaker system to my game,and also the possibilty to secure your room with password. The problem is when im using the Try Catch mechanism it does not seem to work. Code...

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Newb: Photon: Create, Join Room[SOLVED]

[SOLVED] reason: I had been using "OnJoinRoom()" not "OnJoinedRoom()". * Sorry, no sleep last night. Hi there, I hope it is ok to ask here, but I am setting up Multiplayer via Photon, as it seems to be...

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How to match make without Unity's Match Making Service? UNet

How do I implement matchmaking without unity's service? How do I do P2P with UNet? I would like some tips please. I have no budget at all so I'm wondering how to do P2P. But I would also like to know...

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Noob here getting stuck into Unet... and a little stuck... any help appreciated.

Hey all, I admit, the post title/topic is a little vague - but I wanted you to know straight that I am a noob (unity/GameDev since January 2016). I have what I feel is a basic game that I'm making......

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UNet vs legacy. How to send an RPC to all players (including host)?

In the legacy system if I wanted a player to let all other players know about something I could send an RPC with the mode being all so that even the sender will receive the call. How do I do this in...

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WiFi game

What is the best way to create a WiFi multiplayer game (two players)? Not Unet (not satisfied for several reasons). There are some ready-made solution?

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Simplest Facebook SDK multiplayer setup

I am interested how it would be possible to setup simplest Unity multiplayer game for Facebook SDK? It doesn't need to be very detailed - I just need some solution that one player could control one...

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