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Player object gets destroyed right after level change

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I'm having some problems with my player objects right after connecting to a server. I use the HLAPI with NetworkManager. The problem is sometimes (maybe in half of the levels) there are no player objects created. Or to be precise, it is created but destroyed again right after the first level load finishes. When I manually add a player with ClientScene.AddPlayer it works without problems, as well as after level changes when the player is already connected. Just in the first level after...

Player object gets destroyed right after level change

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