Can someone please explain that snippet?
NetworkManager:OnClientConnectInternal. What happens in there?
Code (CSharp):
- internal void OnClientConnectInternal(NetworkMessage netMsg)
- {
- netMsg.conn.SetMaxDelay(m_MaxDelay);
- if (string.IsNullOrEmpty(m_OnlineScene) || (m_OnlineScene == m_OfflineScene) || (loadedSceneName == m_OnlineScene))
- {...