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NetworkManager:OnClientConnectInternal. What happens in there?

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Can someone please explain that snippet?


Code (CSharp):
  1. internal void OnClientConnectInternal(NetworkMessage netMsg)
  2.         {
  3.             if (LogFilter.logDebug) { Debug.Log("NetworkManager:OnClientConnectInternal"); }
  4.  
  5.             netMsg.conn.SetMaxDelay(m_MaxDelay);
  6.  
  7.             string loadedSceneName = SceneManager.GetSceneAt(0).name;
  8.             if (string.IsNullOrEmpty(m_OnlineScene) || (m_OnlineScene == m_OfflineScene) || (loadedSceneName == m_OnlineScene))
  9.             {...
NetworkManager:OnClientConnectInternal. What happens in there?

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