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NetworkManager:OnClientConnectInternal. What happens in there?

Can someone please explain that snippet? Code (CSharp): internal void OnClientConnectInternal(NetworkMessage netMsg)         {             if (LogFilter.logDebug) {...

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Photon - Problem

Hello. I have a problem with setup a network game. I want to play network animation which i have assigned to subobject but anim deosnt play. I have problem with hands witch are assinged to Camera. They...

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Not shooter (online game like (simple) Hay Day) (Main Server) NOT rooms)

Hello) I want to make an online game. Not shooter. I do not need a games room. It should be similar to the farm. Where you can see the ownership of Facebook friends, help your friends, etc. I do not...

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Custom Global List (Photon)

Hi there, I am new to Photon and I am looking for some feedback on how to engineer a particular lobby. Particular in that I want the player to be able to select an opponent, not just join a random...

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how to make a multiplayer game like agar.io

Hi, how to make a multiplayer game like agar.io?? I am just wondering about the multiplayer part, what do I need to learn about UNET to achieve something like it. thanks.

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Multiplayer Cameras

Hi! I'm kinda of new to unity and c# all together, so please forgive my lack of understanding about codes. Anyway, I'm trying to create a network option in my game. When a player joins, I use a prefab...

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Unity & NodeJS backend server.

Just got it. I'm new to Unity (and to this community, hello ), but im developer since 5 years. Yesterday i did some research, if it were possible to have a unity client, and a nodeJS server, i haven't...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Returning to Lobby - m_ClientAuthorityOwner already set! error

I'm trying to return the players back to the Lobby after someone has won the multiplayer game. I'm using the Network Lobby example off the Asset Store. Using the code to return to the lobby in the...

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Trying to send command for object without authority.

I have an empty GameObject with scripts, i added networkIdentity to it. I haves UI button on the scene that triggers "Btn_Button ()". I get the "Trying to send command for object without authority",...

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NetworkAnimator + Multiple Animator Controller Layers? Broken?

5.3.4p5 Is the Network Animator supported for multiple animator layers? I have an object with 3 layers in the Animator Controller to allow: 1: Walking 2: Walking + Blocking 3: Walking + Attacking 4:...

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Prevent modified client to connect

Hi there, So I was thinking about security.. My main concern was how you can prevent modified clients to connect to the server. As far as I know it is possible to reverse engineer a Unity game. Or even...

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Turn based multiplayer tutorial

Hey everyone, I recently completed a short 5 part tutorial on turn based multiplayer (Tic Tac Toe). https://theliquidfire.wordpress.com/2016/05/05/turn-based-multiplayer-part-1/ I haven't seen any...

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NetworkServer.Listen fails to connect

Hey there people! I'm not sure what's going on here but there's something fishy. All I have for code is this: int port = 42001; //Completely random unused port - verified with netstat void Start() {...

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How can I get index number of message in OnDeserialize?

I want to use QOS Reliable channel (unreliable order) to syncrhoniztion variables. I wrote some code to sync by mask, but I need to know outgoing order index of message. How can I get that? Code...

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Has anyone been able to get SyncList Structs to work?

My project uses structs to define a bunch of parameters on generic prefabs which represent various game pieces in the world. I've managed to get all my other networking code working just fine, but...

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Can't find a way of getting player ids

Hey there, so I'm developing a multiplayer game and I was able to give players different ids by using a syncvar and making the player count how many players there were, this then made them know wich...

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Single exe for multiple rooms

i will build my game for windows and deploy it to a vps on internet. running separate exe file for each room will consume too much memory. my game is turnbased so single instance can handle 100 rooms....

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[Command] Inheritance Heirarchy Index Mismatch Bug

The Bug: I have a character GameObject with 5 NetworkBehavior Feat (ability/action) scripts. When I call [Command] CmdUseFeat() for feat #4 on the client, it calls CmdUseFeat() for feat #3 on the...

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How to connect Unity app with remote Node.js server

Hello How to connect Unity app with remote Node.js server? I know how to connect with 127.0.0.1 by Socket.IO for Unity - Asset Store

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