Hi! I'm kinda of new to unity and c# all together, so please forgive my lack of understanding about codes. Anyway, I'm trying to create a network option in my game. When a player joins, I use a prefab to make him join. The prefab that spawns "Player(clone)" into unity. However, I can not get the main camera to follow the new player prefab that spawns. I've tried everything, but the Main Camera won't pick up "Player(Clone)." I have NO idea what I'm doing here, and I really need some help. I'm...
Multiplayer Cameras
Multiplayer Cameras