Hello All
I have a strange issue that looks like it could be because of NAT type, but I probably not, as UNET uses a relay server. Here is a description of the issue:
We are testing our game on PCs connected to a LAN, while trying to run the game on LAN with the NetworkManagerHUD seems totally fine, creating and joining an Internet match works sometimes with high latency, and other times does not work at all, with no data being passed around at all. Both the server and the client go into...
Strange data passing issue. NAT?
I have a strange issue that looks like it could be because of NAT type, but I probably not, as UNET uses a relay server. Here is a description of the issue:
We are testing our game on PCs connected to a LAN, while trying to run the game on LAN with the NetworkManagerHUD seems totally fine, creating and joining an Internet match works sometimes with high latency, and other times does not work at all, with no data being passed around at all. Both the server and the client go into...
Strange data passing issue. NAT?