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adjust the sentrate of SyncVar

Hello, I have seen in a tutorial video how to a adjust the sentrate of the SyncVars (for each script individual), but I din't find the command for this. It was something like [SentRate=xy] at the...

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UNET Custom Network Manager Error

I'm following this tutorial on making a Custom Network Manager: I followed line by line and it gives me an error for every instance of NetworkManager.singleton Here's my full code: Code (CSharp):...

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Can't Connect to Outside IP

Hi there, So I have a Unity3d version 5.3.2f1 2D game that works great at home. I host/Client one computer then use the second computer upstairs to connect as a Client. Using IP 192.168.xx.xx this...

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Strange data passing issue. NAT?

Hello All I have a strange issue that looks like it could be because of NAT type, but I probably not, as UNET uses a relay server. Here is a description of the issue: We are testing our game on PCs...

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Player creates game room UNet.

Is there a way in UNet where the player creates the game room on their computer and other players join? I'm trying to learn UNet by making small browser games and don't have a budget for servers. So I...

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BlackJack sample

Attached is a sample project that is a multiplayer black jack card game written using the UNet HLAPI. It uses the Unity UI system, but the user interface is very primitive. It is missing some features,...

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Photon, How To: Send Message Across Network

Hi there, I am using Photon and am struggling with how I can get a local object to send a message to the other players that the "flag was obtained" or that "round is over". I thought by using... Code...

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Do I need separate projects for true authoritative dedicated server and...

I've been reading through several of the multiplayer tutorials (including the fabIfulous one at http://unity3d.com/learn/tutorials/topics/multiplayer-networking and the video describing some of the new...

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2d multiplayer card game via lan

Hi , this is the first time i try networking in unity , and i need some "guidelines" , my game is a simple two players card game , each one have a hand and the rest is just some kind of drop zones ,...

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OnDestroy & OnNetworkDestroy & isServer

I'm trying to figure out how to do something on the server after an object is destroyed. In my case it's a connected (networked/spawned) object that should be unspawned and destroyed when the main...

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Is Photon the Way To Go?

Hi there, I have begun my first multi player development and am using Photon. I have run into a few things that "bother me" about the api. What I am wondering is, is there a consensus that Photon is...

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Multiplayer First or Later

I was wondering if it is preferred or even standard to make the game multiplayer first, or to build all the core concepts and then to move over to multiplayer. I'm getting frustrated with the...

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What am I missing? Better solution to relay server / NAT Traversal

So my team is looking into the new UNet stuff. The relay server in particular seemed promising to us because it solves all those ugly NAT traversal problems. The one thing we really hate about it...

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Synchronize Objects' Position With NetworkManager

Hey! I'm working on a simple proof-of-concept application with network functionalities. The idea is to create a server, where multiple clients can connect. Every time a server (or host) is started, a...

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[Official] Multiplayer Improvements

Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...

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Physics and prediction

I have a game: www.ball3d.com It has an input lag, because I don't use any client side prediction at the moment. I am going to implement this now. Questions: 1) Is there any chance that we will have in...

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Online Highscore java.io.EOF Exception

Hello, i have a problem with my highscore upload in my Andoid Game. I have search but i found nothing about it. I think its a special problem. Its an online highscore and i use for it an MySQL-Database...

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How can I have my own Relay Server? (To reduce ping)

Hi, I need to publish a multiplayer game in Asia, where ping to Unity's master server is very high. Back when we were using Photon, there was an executable (Pohon OnPremise?) that allowed us to run it...

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What are the Unet disconnection parameters/triggers/limits?

Hey all, I've been having problems with Unet disconnecting my server/host from the matchmaking system. After seeing a couple of random posts here-and-there, and performing my own testing, it seems that...

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spawn networked object as child(mirror the sprite in table tennis game)

Hi, I'm kind of a beginner and I am working on a networked (LAN) 1vs1 2D table tennis game, where two can choose certain (animated) characters(as prefabs). The prefabs are made with the sprites facing...

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