adjust the sentrate of SyncVar
Hello, I have seen in a tutorial video how to a adjust the sentrate of the SyncVars (for each script individual), but I din't find the command for this. It was something like [SentRate=xy] at the...
View ArticleUNET Custom Network Manager Error
I'm following this tutorial on making a Custom Network Manager: I followed line by line and it gives me an error for every instance of NetworkManager.singleton Here's my full code: Code (CSharp):...
View ArticleCan't Connect to Outside IP
Hi there, So I have a Unity3d version 5.3.2f1 2D game that works great at home. I host/Client one computer then use the second computer upstairs to connect as a Client. Using IP 192.168.xx.xx this...
View ArticleStrange data passing issue. NAT?
Hello All I have a strange issue that looks like it could be because of NAT type, but I probably not, as UNET uses a relay server. Here is a description of the issue: We are testing our game on PCs...
View ArticlePlayer creates game room UNet.
Is there a way in UNet where the player creates the game room on their computer and other players join? I'm trying to learn UNet by making small browser games and don't have a budget for servers. So I...
View ArticleBlackJack sample
Attached is a sample project that is a multiplayer black jack card game written using the UNet HLAPI. It uses the Unity UI system, but the user interface is very primitive. It is missing some features,...
View ArticlePhoton, How To: Send Message Across Network
Hi there, I am using Photon and am struggling with how I can get a local object to send a message to the other players that the "flag was obtained" or that "round is over". I thought by using... Code...
View ArticleDo I need separate projects for true authoritative dedicated server and...
I've been reading through several of the multiplayer tutorials (including the fabIfulous one at http://unity3d.com/learn/tutorials/topics/multiplayer-networking and the video describing some of the new...
View Article2d multiplayer card game via lan
Hi , this is the first time i try networking in unity , and i need some "guidelines" , my game is a simple two players card game , each one have a hand and the rest is just some kind of drop zones ,...
View ArticleOnDestroy & OnNetworkDestroy & isServer
I'm trying to figure out how to do something on the server after an object is destroyed. In my case it's a connected (networked/spawned) object that should be unspawned and destroyed when the main...
View ArticleIs Photon the Way To Go?
Hi there, I have begun my first multi player development and am using Photon. I have run into a few things that "bother me" about the api. What I am wondering is, is there a consensus that Photon is...
View ArticleMultiplayer First or Later
I was wondering if it is preferred or even standard to make the game multiplayer first, or to build all the core concepts and then to move over to multiplayer. I'm getting frustrated with the...
View ArticleWhat am I missing? Better solution to relay server / NAT Traversal
So my team is looking into the new UNet stuff. The relay server in particular seemed promising to us because it solves all those ugly NAT traversal problems. The one thing we really hate about it...
View ArticleSynchronize Objects' Position With NetworkManager
Hey! I'm working on a simple proof-of-concept application with network functionalities. The idea is to create a server, where multiple clients can connect. Every time a server (or host) is started, a...
View Article[Official] Multiplayer Improvements
Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...
View ArticlePhysics and prediction
I have a game: www.ball3d.com It has an input lag, because I don't use any client side prediction at the moment. I am going to implement this now. Questions: 1) Is there any chance that we will have in...
View ArticleOnline Highscore java.io.EOF Exception
Hello, i have a problem with my highscore upload in my Andoid Game. I have search but i found nothing about it. I think its a special problem. Its an online highscore and i use for it an MySQL-Database...
View ArticleHow can I have my own Relay Server? (To reduce ping)
Hi, I need to publish a multiplayer game in Asia, where ping to Unity's master server is very high. Back when we were using Photon, there was an executable (Pohon OnPremise?) that allowed us to run it...
View ArticleWhat are the Unet disconnection parameters/triggers/limits?
Hey all, I've been having problems with Unet disconnecting my server/host from the matchmaking system. After seeing a couple of random posts here-and-there, and performing my own testing, it seems that...
View Articlespawn networked object as child(mirror the sprite in table tennis game)
Hi, I'm kind of a beginner and I am working on a networked (LAN) 1vs1 2D table tennis game, where two can choose certain (animated) characters(as prefabs). The prefabs are made with the sprites facing...
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