Hi , this is the first time i try networking in unity , and i need some "guidelines" , my game is a simple two players card game , each one have a hand and the rest is just some kind of drop zones , the hole game is using only "UI" drag and drop mechanism ,and the only different between player 1 and 2 is just that no one can see the other player hand (face dawn cards) , technically all i want is just that the two players share the same screen (scene)
and i think i can control the game...
2d multiplayer card game via lan

2d multiplayer card game via lan