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Multiplayer First or Later

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I was wondering if it is preferred or even standard to make the game multiplayer first, or to build all the core concepts and then to move over to multiplayer. I'm getting frustrated with the multiplayer in my game, I plan on having a system such as Rust with redistributable servers that i can run officially but also for other players to be able to set up their own. I'm not sure the networking solution i need or if i should do it now before i start with the core concepts of the game or later.

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