Hey!
I'm working on a simple proof-of-concept application with network functionalities.
The idea is to create a server, where multiple clients can connect. Every time a server (or host) is started, a 3D game object, e.g. a Sphere, is spawned, thus, there is always only one game object in a one-to-many (server to client) relation. For now, only the server should be able to move the object, and clients should only see the object transforming.
For the network functionalities I'm using the...
Synchronize Objects' Position With NetworkManager
I'm working on a simple proof-of-concept application with network functionalities.
The idea is to create a server, where multiple clients can connect. Every time a server (or host) is started, a 3D game object, e.g. a Sphere, is spawned, thus, there is always only one game object in a one-to-many (server to client) relation. For now, only the server should be able to move the object, and clients should only see the object transforming.
For the network functionalities I'm using the...
Synchronize Objects' Position With NetworkManager