I have a game: www.ball3d.com
It has an input lag, because I don't use any client side prediction at the moment.
I am going to implement this now.
Questions:
1) Is there any chance that we will have in the future something like Rigidbody.Simulate (it could work similar to this: http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.Simulate.html) ? Anyone from Unity Team can say anything about this? There are some other topics about this and people...
Physics and prediction
It has an input lag, because I don't use any client side prediction at the moment.
I am going to implement this now.
Questions:
1) Is there any chance that we will have in the future something like Rigidbody.Simulate (it could work similar to this: http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.Simulate.html) ? Anyone from Unity Team can say anything about this? There are some other topics about this and people...
Physics and prediction