Hi everybody! I'm using Unity 5.3.4f1 and UNET to add networking to a WebGL game. I plan to eventually build my own matchmaking server so I'm not using the one supplied by Unity.
The problem is I have my NetworkManager object setup to listen using WebSockets.
When the game loads up in WebGL I try to Start a Server using NetworkManager.singleton.StartServer() I get the error message in the browser's debug console that "StartServer listen failed."
Can you not use WebSockets without Unity's...
StartServer listen failed error with UNET and WebGL
The problem is I have my NetworkManager object setup to listen using WebSockets.
When the game loads up in WebGL I try to Start a Server using NetworkManager.singleton.StartServer() I get the error message in the browser's debug console that "StartServer listen failed."
Can you not use WebSockets without Unity's...
StartServer listen failed error with UNET and WebGL