How to reset NetID after rehost?
Whenever I try to rehost the game (host, drop and start again but not building it again) netID increases. E.g. if I had 7 netID at the beginning then after rehosting my NetID will be previous value + 7...
View ArticleMy Compiled List of UNET Bugs/Issues
I've spent a lot of time working with UNET and thought I'd compile a list of bugs/issues that I've come across. Overally I think UNET will be good once it gets finished, but there's a lot of problems...
View ArticleTimeline for integration with Steam networking & matchmaking
In your recent Reddit AMA, Larus mentioned that Steam networking support is on your immediate roadmap. Can you share any more information about your plans here? I am really enjoying the HLAPI, with the...
View ArticleFirst time making a multiplayer game [Help me with something probably...
Hey guys, I've made a quick multiplayer game prototyped, but as ive never done this before, im confused as to how to setup a server, host it and connect to it. Its just a test thing, it would be just...
View Articlelil question, HELP UNET 'Server + MySQL and Clients' Asset
SQL_PasswordRecovery.cs ----------------------------------------------------------------------------------------------------------------------- using UnityEngine; using System.Collections; using...
View ArticleCan I connect Unity App with Node.js server?
Hello, Can I connect Unity App with Node.js server by heroku.com and openshift.com? I try to use Unity Socket.IO Asset: https://www.assetstore.unity3d.com/en/#!/content/21721 When I install this asset...
View ArticleWhere to put scripts for things like UI
Just started with Unity3d and networking and trying to create non-player in-game menu's using the UI. Wonder if i can have a central empty GameObject were i put the scripts? If so, how do i manage the...
View ArticleCan I use UNet for WebGL build? What can I use?
Hello, I am beginner. I want to make a simple WebGL network game. Can I use UNet for it? Or what can I use? I want to make a simple chat for WebGL build for beginning. What can I use?
View ArticleStartServer listen failed error with UNET and WebGL
Hi everybody! I'm using Unity 5.3.4f1 and UNET to add networking to a WebGL game. I plan to eventually build my own matchmaking server so I'm not using the one supplied by Unity. The problem is I have...
View ArticleCan't figure out settings for WWWForm in browser
Hello all! I can't for the life of me figure out what I'm supposed to do to get POST functions to work when I build for webplayer. There have been several different posts from people... Can't figure...
View ArticleUNET Scene Objects not Spawning w/ Custom NetworkManager
5.2.2f1 TLDR Don't EVER call Awake() in a custom NetworkManager! So after a lot of testing I think I finally tracked down the source of my problems. If you have a custom Network Manager that inherits...
View ArticleProblems connecting Host and Client using Transport Layer API
Hi there! I am having trouble trying to send simple messages from one instance of my game to another. To try out the Transport Layer API I created a new script which does different thing for whether...
View ArticleCan't find a way of getting player ids
Hey there, so I'm developing a multiplayer game and I was able to give players different ids by using a syncvar and making the player count how many players there were, this then made them know wich...
View ArticleLLAPI Get ip from socket?
How do you get the ip address of an existing connection in the LLAPI?
View ArticleCannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;
Hello, I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking. I’m having a...
View ArticleSyncListInt.Callback for OP_Set Does Not Have Access to New Value
I have a SyncListInt and when I set a value (not add/remove, but set) the callback is successfully called before the value change (I believe Unity has stated this is intended to give flexibility and...
View ArticleCrash Gamedonia Realtime WebGL Newgrounds
I get an error to have the prefab GamedoniaRT in the scene, I put pictures, if anyone has any solution would be nice http://www.gamedonia.com
View ArticleA realtime multiplayer game with facebook friends, from scratch
Hello guys, My plan is to make a simple realtime game. The users will register using their facebook login. And they will be able to play against their friends or random players. It will have display...
View ArticleUNET Clients Not Ready
Hi all, We've been working on a arcade-style multiplayer racegame using Unity 5 and UNET. The races are relatively short (approximately 2 minutes) so it's important that players can quickly start a new...
View ArticleSpawn failing to find target for sync message when client connects
My game currently consists of a large town with roads and houses randomly generated by the server on start up. When a client connects to the game, the houses and roads will begin spawning like normal....
View Article