Hello,
I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking.
I’m having a problem with restarting a game once I’ve cancelled it in the lobby manager using stopHost().
My game is simple:
Scene 0 = Main Menu (not networked)
Scene 1 = Lobby (Custom singleton UNET Lobby NetworkManager for up to four players)
Scene 2 = Game (Networked)
Scene 3 = HighScores (defaults...
Cannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;
I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking.
I’m having a problem with restarting a game once I’ve cancelled it in the lobby manager using stopHost().
My game is simple:
Scene 0 = Main Menu (not networked)
Scene 1 = Lobby (Custom singleton UNET Lobby NetworkManager for up to four players)
Scene 2 = Game (Networked)
Scene 3 = HighScores (defaults...
Cannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;