Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Cannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;

$
0
0
Hello,

I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking.

I’m having a problem with restarting a game once I’ve cancelled it in the lobby manager using stopHost().

My game is simple:

Scene 0 = Main Menu (not networked)
Scene 1 = Lobby (Custom singleton UNET Lobby NetworkManager for up to four players)
Scene 2 = Game (Networked)
Scene 3 = HighScores (defaults...

Cannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>