Hey, so I am developing a networked game for a collage project and what happens is that, sometimes when the connection quality drops, I permanently loose connection to the server. Therefore I become unable to rejoin. If my game had little matches with at mas 5 minutes that wouldn't be much of a problem but since it has 2 - 3 hour long sessions.. that could be... problematic...
I was thinking of a sistem that worked like this
- Player gets disconnected from server.
- Server pauses the game....
Reconection to server
I was thinking of a sistem that worked like this
- Player gets disconnected from server.
- Server pauses the game....
Reconection to server