My Compiled List of UNET Bugs/Issues
I've spent a lot of time working with UNET and thought I'd compile a list of bugs/issues that I've come across. Overally I think UNET will be good once it gets finished, but there's a lot of problems...
View Article2D Unet problems. I need some guidance
Hello everyone, I've studied Unet but I still can't get it to work right I have 3 problems. The first: I can't force player 1 to always spawn from a specific spawn point (and same with player 2)....
View Article[FORGE NETWORKING] Authoritative Movement
Hello! Can u tell me how can i make alternative authoritative movement in one script? I can't do it like in video with authoritative input cause my controlling script is in Vector3. Code (csharp):...
View ArticlePlay services notification issues
Hi All, I am trying to add turn based multiplayer to my game (android). I am using the official plugin: https://github.com/playgameservices/play-games-plugin-for-unity I have followed all instructions...
View Article[SOLVED] Tackling the issue of spawning non-player objects from non-player...
I plan to have players spawn non-player objects from other non-player objects into the scene. The issue is that non-player objects do not have Client Authority Owners or specific Connection To Client...
View ArticleTwo rigidbodies hit
Hi I am trying to learn Unity Multiplayer and until now I didnt have problems. Now my problem is with two rigidbodies when they hit eachother. The rigidbody which gets hit doesn't move at all no matter...
View ArticleReconection to server
Hey, so I am developing a networked game for a collage project and what happens is that, sometimes when the connection quality drops, I permanently loose connection to the server. Therefore I become...
View ArticleSeveral issues when trying to make my game use WebGL
Hi all, My game is running fine when using editor , standalone and headless linux. It is becomming totally buggy when i try to use WebGL: - [Server] standAlone - [Client] standAlone - works - [Server]...
View ArticleMultiplayer [TeamScript] - Client doesn't sync from Server.
This script is attached to Player Object and assign Team for each player object on Start Game. [The Current Issues] However, I can only successfully assign team to every player on the Server side(When...
View ArticleBandwidth Overheads of UNET HLAPI features (ClientRPC, Command, SyncVar)
Hey, optimization of bandwidth consumption is an essential issue for multiplayer games. Unfortunately, I have not found a documentation of the bandwidth consumptions / overheads of UNET HLAPI features...
View ArticleNetworkDiscovery always broadcasts "localhost" - why?
Hi there, I wasn't able to get NetworkDiscovery working between two separate devices, but it worked on the same machine. After some digging I realized the broadcast data always contains "localhost" as...
View ArticleCan I use UNet for WebGL build? What can I use?
Hello, I am beginner. I want to make a simple WebGL network game. Can I use UNet for it? Or what can I use? I want to make a simple chat for WebGL build for beginning. What can I use?
View ArticleTrouble connecting with Unity Server
Hi, I am developing a very simple Unity Server/Client system and its all working perfectly fine, except at my University, there our internet access is limited to port 443 (HTTPs) however I already set...
View ArticleMatchMaker issues
While working with the MatchMaker (NetworkMatch), I've noticed a lot of issues creating and joining matches. Tested with both 5.1.1f1 and 5.1.1p1. [A sample project is attached below, but all you need...
View ArticleNetworkbehaviour adds requiredcomponent NetworkIdentity
Hello guys! The fact that NetworkBehaviour adds NetworkIdentity as a requiredcomponent brings a lot of pain for us. We have an EntityComponent (which inherited MonoBehaviour in the past) class, which...
View Article[SOLVED] How do you sync up with SyncListStruct using UNET?
To me, SyncList and related classes are a bit of a mystery. From the name itself, it gave me the impression that it will be like NetworkTransform, where it would autosync up whatever contents it may...
View ArticleCan't figure out settings for WWWForm in browser
Hello all! I can't for the life of me figure out what I'm supposed to do to get POST functions to work when I build for webplayer. There have been several different posts from people... Can't figure...
View Article[Official] Multiplayer Improvements
Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...
View ArticleUnet standalone simulation server (dedicated server)?
Hello, I was wondering if Unity has released a standalone simulation server yet, as I keep reading that Unity was planning on releasing one "in the future", but that was 2015. Now that it is 2016, I...
View ArticleUNET add NetworkTransformChild through script
Hello there! I am wondering can I add NetworkTransformChild component to my game object by script? I have child object that is generated for parent on the fly, when I try to do this, more specifically...
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