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Unet standalone simulation server (dedicated server)?

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Hello,

I was wondering if Unity has released a standalone simulation server yet, as I keep reading that Unity was planning on releasing one "in the future", but that was 2015. Now that it is 2016, I was wondering if this had been implemented yet?

I'm simply looking for a way to have a truly authoritative dedicated server setup for multiplayer using Unet (i.e. where the game is simulated on the server, and all of the clients are basically receivers of the information).

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