Hello,
I was wondering if Unity has released a standalone simulation server yet, as I keep reading that Unity was planning on releasing one "in the future", but that was 2015. Now that it is 2016, I was wondering if this had been implemented yet?
I'm simply looking for a way to have a truly authoritative dedicated server setup for multiplayer using Unet (i.e. where the game is simulated on the server, and all of the clients are basically receivers of the information).
I was wondering if Unity has released a standalone simulation server yet, as I keep reading that Unity was planning on releasing one "in the future", but that was 2015. Now that it is 2016, I was wondering if this had been implemented yet?
I'm simply looking for a way to have a truly authoritative dedicated server setup for multiplayer using Unet (i.e. where the game is simulated on the server, and all of the clients are basically receivers of the information).